- Down-level hardware and operating system support
- Improved multithreaded device
- New hardware stages for tessellation
- Improved texture compression
- Shader Model 5.0
- Compute shader
AMD has a long track record of delivering pioneering features that have gone on to become mainstays in the DirectX experience, and we’re doing it again with two mature, AMD-developed technologies in DirectX 11 – tessellation and the compute shader – both of which enable a better DirectX 11 experience for consumers.Here is an example of tessellation that enables modelling with great detail.
To see it in motion check this video.
There is another, much longer video showing use of compute shader for various aspects of scene management, AI etc.
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