Tuesday, June 9, 2009

AMD demos DirectX 11 GPU

Earlier this month At a press conference in Taipei at Computex 2009 AMD has demonstrated its DirectX 11 GPU. Main features of DX 11 are:
  • Down-level hardware and operating system support
  • Improved multithreaded device
  • New hardware stages for tessellation
  • Improved texture compression
  • Shader Model 5.0
  • Compute shader
According to the article DirectX was influenced and developed on ATI graphics and they are proud to bring world’s first DX 11 GPU.
AMD has a long track record of delivering pioneering features that have gone on to become mainstays in the DirectX experience, and we’re doing it again with two mature, AMD-developed technologies in DirectX 11 – tessellation and the compute shader – both of which enable a better DirectX 11 experience for consumers.
Here is an example of tessellation that enables modelling with great detail.
ninjatessellationdemo_smaller1
To see it in motion check this video.
When they talk about influencing development of DirectX here is the video to support it.
Most interesting part of the video at the end of video showing DX 11 features (but it is very brief) at about 2’03” into the video.
There is another, much longer video showing use of compute shader for various aspects of scene management, AI etc.
All we have to do now is wait until DX11 and these graphics cards to become mainstream. Then we can see some really nice graphics running at full 60 FPS constantly.

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